You can now play a real-time AI-rendered Quake II in your browser — Microsoft’s WHAMM offers generative AI for games

Yesterday, Microsoft unveiled WHAMM, a generative AI model for real-time gaming, as demonstrated in its demo starring the 28-year-old classic Quake II. The interactive demo responds to user inputs via controller or keyboard, though the frame rate barely hangs in the low to mid-teens. Before you grab your pitchforks, Microsoft emphasizes that the focus should be on analyzing the model’s quirks and not judging it as a gaming experience.

WHAMM, which stands for World and Human Action MaskGIT Model, is an update to the original WHAM-1.6B model launched in February. It serves as a real-time playable extension with faster visual output. WHAM uses an autoregressive model where each token is predicted sequentially, much like LLMs. To make the experience real-time and seamless, Microsoft transitioned to a MaskGIT-style setup where all tokens for the image can be generated in parallel, decreasing dependency and the number of forward passes required.



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